Presenting the 100th anniversary of the Communist Youth League, the interactive narrative product "Spark Dreamer" is sparking today.
Beijing, April 30 (Xinhua)-The news of the Central Broadcasting Network coincides with the 100th anniversary of the founding of the Communist Youth League of China, in order to help young people better understand the story of the youth movement under the leadership of the Party, convey the spirit of the times and deepen their patriotic thinking. Under the guidance of the Propaganda Department of the Central Committee of the Communist Youth League, China Youth New Media Association and Tencent Interactive Entertainment Social Value Exploration Center jointly produced the narrative interactive product "Spark Dreambuilder", which vividly reproduces the "dream-building age" of young single spark can start a prairie fire a hundred years ago in the form of digital visual novels with immersive interest and easy perception and understanding.

Root-seeking revolution, ancestors’ memories return to the era of burning passion
With six young people from different social backgrounds as the main characters, Spark Dreamers presents the youth story of young people who, from 1919 to 1922, embraced patriotic dreams, devoted themselves to the revolutionary cause, actively spread Marxist ideas, and participated in the preparation of the socialist youth league under the leadership of the Party. Through the stories of young people, important historical events such as the May 4th Movement, the June 3rd Movement, the preparation of the Youth League and the convening of the First Youth League were restored.

The blood and struggle of young people a hundred years ago, the historical moment of the establishment of the Communist Youth League, through the "Spark Dreamer", jumped in front of us, but also through history and today, buried the context of faith inheritance.
Interactive narration at film and television level to create an immersive experience
"Spark Dreamer" specially invited the team of teachers and students from Communication University of China to participate in the whole process of product scriptwriting and dubbing production, bringing users narrative interactive products with great film and television experience.
In character design, the product aims at ordinary young people in the torrent of history and depicts six main characters with different identities and personalities based on real historical figures. In the plot design, it depicts in detail the process of several protagonists going deep into all social strata and transforming social thoughts, showing the historical details of the dispatched people; On the screen design of Characters and Scenes, the creative team collected and consulted a large number of historical materials, communicated with experts for many rounds of verification, and compared with historical facts, adopted realistic art style, and hand-painted six protagonists, eight real historical figures, more than 50 supporting roles and nearly 100 story scenes. From the scene architecture at that time, to the dress style of characters, and even all kinds of small objects, they all pursue the original flavor, strive to be as close to history as possible, carry forward the style of their ancestors, and give users the most authentic visual enjoyment.


In order to further create an interactive immersion and enhance the interest of the product, the product also adopts a new digital means of narrative and interactive selection, which changes the traditional spectator mode of passively accepting information, so that users can participate in the immersive interactive experience and experience the whole story in a three-dimensional way.
The expert team participated in the whole process to convey the true authoritative group history.
In order to ensure the professional rigor and authenticity of historical materials, revolutionary history experts are specially invited to participate in the supervision and repair during the research and development of this product. The story of the product, as well as the real historical figures, scenes and historical knowledge involved, are all completed under the guidance of experts’ supervision and repair, ensuring the authority and professionalism of the knowledge and information obtained by users during the experience.
In addition, a special collection system named "Youth League History Knowledge" has been ingeniously set up, and important historical figures and events have been made into small files, and vivid stories and popular science of history have been combined into one, so that the works can become an informative and objective "Little Encyclopedia of Youth Movement" while telling exciting stories of China.

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Digital means of interaction and narration enhance the user experience, multi-line narration enhances the story interest, rich interactive gameplay enhances the user’s desire to explore, and the expert team guarantees professional rigor. With innovative product forms and artistic expressions, Spark Dreamers helps the majority of young people learn the history of the League, firmly listen to the party’s words and follow the party’s belief; It shows the pioneering power and spirit of the times of China youth, and promotes the precious spirit of China youth to create a youthful China and a youthful nation.
As a co-producer of Spark Dreamers, Tencent Mutual Entertainment Social Value Exploration Center has always adhered to the mission vision of "science and technology are good", and has successively launched more than 20 products in traditional culture, popular science education, social public services, green social welfare and so on, which has won good social response. This time, the launch of "Spark Dreamer" tells the story of youth movement under the leadership of the party a hundred years ago with new works, new forms and new techniques, and it is also a concrete realization of the young people in the new era to inherit and carry forward the youth spirit a hundred years ago.
The Spark Dreamer was released on April 30th, including two chapters: the May 4th Movement and the Workers’ Movement. The third chapter "Building a Youth League" and the fourth chapter "Holding a Youth League" will be updated one after another. At the same time, a 10-minute, 48-episode product story audio book will also be released in serial form, so please pay attention.